Game Programmer & Systems Designer
I'm always advancing my skills in Unity and Unreal Engine. Focused on creating gameplay systems, engaging mechanics, and fun and long-lasting experiences.
Featured Games
My best and most polished game projects
Dicey Lines
Puzzle - Unity - iOS
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Games
A mix of completed and work-in-progress games
Paper Pals
Party - Unreal - Desktop
Ghost Lawnmower
Arcade - Unity - iOS
Prototypes
Small demos built around a simple idea
Train Game
Board - Unity - iOS
Little Tinkerer
Puzzle - Unreal - VR
Miscellaneous
Non-game related projects built in Unity
GIFs
Rock, Paper, Scissors Simulation
Skills
Some of the tools and technologies I use while working on projects
Unity
C#
Unreal
Blueprints
GitHub
HTML/CSS
Download My Resume
About Me
I'm Tyler Johnson, a game programmer specializing in system design and gameplay programming. I've been working on games for over 5 years, gaining invaluable experience across various projects, genres, and team dynamics. I enjoy working on backend gameplay systems and expanding them as the project grows in size and complexity.
I really enjoy party games like Ultimate Chicken Horse and Overcooked, as well as deckbuilders such as Magic: The Gathering and Hearthstone. That said, ever since I was young, the Pokémon series has always been my favorite, especially shiny hunting across the various games.
Contact
Reach out if you're interested in connecting or if you just want to say hi!
LinkedIn
Github
Email