Tyler Johnson's Game Design Portfolio

Senior Capstone ● 6 Devs ● Jan 2024 - April 2024 ● Windows ● Unreal 5


Paper Pals is a four-person multiplayer party game that creates wholesome fun with charming characters and engaging mini-games, bringing people together to create lasting memories!

Traverse Rooms

Navigate through diverse rooms, uncovering secrets and new possibilities as you progress.


Fight Enemies

Engage in intense battles against waves of enemies, adapting your tactics to different challenges.


Solve Puzzles

Race against the clock and work together to solve unique puzzles before time runs out.


Play Minigames

Compete in fast-paced minigames that test your reflexes, strategy, and timing.

Paper Pals was my senior capstone project, developed alongside 5 other teammates. I served as the lead programmer while also contributing as a systems designer and level/room designer.

I was responsible for developing the Hub world, the central area players travel to and from as they navigate through the rooms. To ensure seamless connectivity, I also designed the base room blueprint that all other rooms were built upon. Additionally, I created a variety of unique puzzle and minigame rooms, including the Compass Blocks room, Flicker Maze room, Beach Ball Bash room, and Runaway Trains room.