Paper Pals is a four-person multiplayer party game that creates wholesome fun with charming characters and engaging mini-games, bringing people together to create lasting memories!

Traverse Rooms
Navigate through diverse rooms, uncovering secrets and new possibilities as you progress.
Fight Enemies
Engage in intense battles against waves of enemies, adapting your tactics to different challenges.


Solve Puzzles
Race against the clock and work together to solve unique puzzles before time runs out.
Play Minigames
Compete in fast-paced minigames that test your reflexes, strategy, and timing.

Paper Pals was my senior capstone project, developed in collaboration with a team of five other students. I served as the lead programmer while also contributing to system and level design. In this role, I took ownership of core gameplay architecture and worked closely with designers and artists to ensure smooth, responsive, and engaging player experiences. This cross-functional collaboration sharpened my ability to communicate technical ideas clearly and align implementation with creative goals.
I was responsible for building the hub world system, which acted as the central space for the game. To support scalability, I designed the base room blueprint that all other puzzle and minigame rooms were derived from. I also created a range of custom rooms, including Compass Blocks, Flicker Maze, Beach Ball Bash, and Runaway Trains, each requiring unique logic and interaction systems. The project taught me how to approach problems from both technical and player perspectives, with an emphasis on performance, reliability, and seamless transitions across game states.